Name: Projecting Multiple 3D Object Meshes
Description: Creating blueprints to generate meta meshes without having to rebuild them every time.
Tool(s) used: Unreal Engine 4
Highlighted skills: The ability to use Unreal Engine 4's blueprints to make easy to paste meta meshes for quicker and easier work.

When creating the artifact I already knew what I was going to do. I created an actor blueprint and in the Viewport added static mesh cubes which I turned into my hiding places for later gameplay. I also added a texture to the meshes. I also had to enable crouch in the character menu so the player could enter the vent. The vent door was also changed so it would not blend in wherever it was placed. I learned while creating and improving the meshes how to also add functionality to them so they are reusable and have purpose. Challenges I faced were when you change the root object that the whole mesh becomes rearranged and resized. This made me have to made a cube as the root object before adding other components. I also learned in the viewport which way my mesh would face when spawned in the world. I did not incorporate feedback as none was given. The artifact was improved by adding functionality and adding the vent asset because the previous version only had the closet.
Artifact 1
Published:

Artifact 1

Published:

Creative Fields